HP, Valve, and Microsoft Removing Distance Barriers with Next-Gen Virtual Reality Headset

 

Developing a New, Better VR Experience

The VR landscape is changing, and how people interact with technology, and each other, is evolving. This past April, SteamVR saw nearly one million additional monthly-connected headsets, tripling the previous largest monthly gain, and by 2021, 25-30% of the workforce will be working-from-home multiple days a week2 and searching for new ways to collaborate. Technology must evolve to meet the changing needs of the customer with flexibility across a variety of industries and platforms.

HP worked closely with Valve and Microsoft to bring customers cutting-edge viewing, audio, and gesture technology, along with seamless integration across Windows Mixed Reality and SteamVR platforms. Keeping all of the best elements from the HP Reverb G1, including the industry’s highest-resolution LCDs in a lightweight design, and by incorporating new aspects throughout – 114-degree field of view for a more immersive experience, better audio with new speakers that enable spatial audio, 4-camera tracking enables 2X the controller tracking volume, and increased comfort for extended VR sessions – this no-compromise VR headset is built for gaming, creation, collaboration, and learning.

 

“The HP Reverb G2 is an exciting device that takes advantage of the inside-out tracking technology in Windows Mixed Reality for full six degrees-of-freedom movement and spatial audio,” said Mark Bolas, Partner Director of Incubation at Microsoft. “With four cameras, the controller tracking feels even more like an extension of your hands, making the sense of immersion that much stronger.”

 

“We’re happy to see the expansion of the VR ecosystem in a way that is great for high-fidelity gaming,” said Jeremy Selan, VR Engineer at Valve. “Providing customers with another quality option that includes some of Valve’s technology is good news for the VR community and we are happy to support that.”